Instead of building the model piece by piece and only then checking the choices, work the other way here: pin the skeleton with the base rules, then let the two given counts (four cameras, four music players) squeeze the model down to a single arrangement, and read the five statements off that one arrangement.
Start with the two rules that never change across this whole family of questions. W is told to carry camera and music player as a floor. X must have strictly more options than W, and three is the largest number of options any model can hold. If W ever carried all three options, no model could beat it, since three is the ceiling, so W is capped at exactly two options: camera and music player, nothing else. That immediately pushes X above two options, and the only number above two is three, so X must carry all three: camera, music player and document viewer.
Now use the rule that W and Y share no options at all. W's two options are camera and music player, so Y cannot have either of those. Every model needs at least one option, and the only option left for Y is the document viewer, so Y = {document viewer}, fully fixed.
From the base rules alone: W can only be {camera, music}, since X must beat W's option count and three is the ceiling, so W holding all three would leave nothing for X to beat it with. That forces X to {camera, music, viewer}, all three. W and Y share nothing, and W holds camera and music, so Y is squeezed down to just {document viewer}.
Next, notice V cannot be the full set {camera, music, viewer}. If it were, then "V and Z share exactly one option" would really mean "Z itself has exactly one option" (because the overlap of a full-option model with anything equals that other model). But then T would need fewer than one option, and every model needs at least one, so that path is a dead end. Hence V is exactly {camera, document viewer}.
Now bring in this question's two counts. Camera is already sitting on V, W, X (three models); the fourth camera-carrier must come from T or Z (never Y, since Y is only {viewer}). Music is already sitting on W, X only (two models, since V does not have it); the two missing music-carriers must be T and Z both.
So the model is pinned uniquely: T = {music}, V = {camera, viewer}, W = {camera, music}, X = {camera, music, viewer}, Y = {viewer}, Z = {camera, music}. Reading the five statements straight off this table: T-V share nothing, T-Y share nothing, T-Z share music only (one option), Y-Z share nothing, but W-Z share both camera and music, two options, not one.
Four of the five statements match the model exactly, and only the W-Z statement claims "exactly one" when the true overlap is two options. That is the statement that does not have to be true.