This game is really about controlling fixed checkpoints. Since each move is a whole number from 1 to 10, a player can always reply to the opponent's move with $11 - m$ to make any round add up to exactly 11. Working back from the target 46 in steps of 11 gives the checkpoints 46, 35, 24, 13 and 2. Whoever occupies 2 right at the start (since A gets to freely pick the opening number here) can force every later checkpoint and win at 46. Let's test each option against this idea.
The only opening move that locks in a forced win for A is 2, since it matches the first checkpoint in the sequence 2, 13, 24, 35, 46.
Let's summarize:
So A should begin with 2 to guarantee a win, which is option (B).
| Firm 2 | Cooperate | Compete |
| Firm 1 | 5, 5 | 0, 10 |
| Compete | 10,0 | 2, 2 |
