Concept:
- Instead of tracking the slope continuously, just look at the two extreme situations: right after release, and after a long time. Any curve consistent with both extremes, and with no sudden jumps in between, has to be the answer.
Step 1: Examine the situation just after release.
Velocity is nearly zero, so drag $kv$ is negligible. The object falls almost freely, so $v \approx gt$ — a steep, nearly straight rise at the start.
Step 2: Examine the situation after a long time.
As $v$ grows, drag grows too, until $kv = mg$. At this point the net force is zero, so $v$ stops changing and settles at the terminal value $v_t = \dfrac{mg}{k}$.
Step 3: Connect the two extremes.
This is a simple first-order equation with only one power of $v$ in the drag term, so there is no oscillation or overshoot between these two extremes: the curve rises smoothly from the steep start to the flat finish.
Step 4: Eliminate the wrong options.
A straight line would mean constant acceleration (ignores drag entirely) — wrong.
A curve that keeps rising without flattening ignores the terminal velocity limit — wrong.
A curve that overshoots and comes back down does not match a monotonically increasing velocity — wrong.
Only a curve that starts steep and bends smoothly into a flat line fits both extremes.
Final Answer: Graph 2