1. What is Reverberation Time?: Reverberation time is the time taken for the sound intensity to drop by $60 \text{ dB}$ after the source has stopped.
2. Why extremes are bad:
• Too high (Maximum): Sound persists for too long, causing overlapping of syllables and making speech unintelligible (excessive echoes).
• Too low (Zero): The hall feels "dead." Sound lacks richness and fails to reach the back of the room effectively.
3. The "Optimum" Requirement: A "good sound effect" requires a balance. Speech requires shorter reverberation times ($\approx 0.5 \text{--} 1.0 \text{ s}$) for clarity, while music requires slightly longer times ($\approx 1.5 \text{--} 2.0 \text{ s}$) for a full, resonant quality. Therefore, designers aim for an
optimum time based on the hall's purpose.