
Think of Trevo's bounce the same way a swing moves, it slows almost to a stop at the highest point of each arc and speeds up as it passes through the bottom.
If the animator marks Trevo's position at equal ticks of time, the marks will crowd together wherever Trevo is moving slowly, near the top of each side of the bounce, and spread apart wherever Trevo is moving fastest, through the middle.
Option C is the only sketch that shows this crowding at both ends and this wider spacing through the middle of the arc.
So Option C is the correct reference sketch for the bounce.
A different way to check this is to divide the arc into equal physical segments rather than equal time slices, and count how many marks fall inside each segment.
Only Option C packs marks into the end segments and spreads them thinly across the middle, matching how a bouncing object actually spends its time.
Therefore, the correct answer is Option C.



