Question:hard

Select the CORRECT option that shows the match between Geometry and Error Type in vector data digitization.

Geometry
(P) Tiny graphic polygons
(Q) Open polygons
(R) Overshoot/undershoot
(S) Polygons with inadmissible loops

Error Type
(1) Sliver polygon
(2) Dangle
(3) Weird polygon

Show Hint

Separate the errors into two families: ones caused by a duplicated/misaligned boundary line (sliver polygons) and ones caused by an unconnected line end (dangles); a self-crossing boundary is a weird polygon.
Updated On: Jul 20, 2026
  • P-1; Q-2; R-2; S-3
  • P-2; Q-2; R-1; S-3
  • P-2; Q-1; R-2; S-3
  • P-1; Q-3; R-2; S-2
Show Solution

The Correct Option is A

Solution and Explanation

Step 1: Group the four geometry errors by their root cause.
Digitizing errors in a vector layer generally fall into two families: those caused by a duplicated or misaligned boundary line, and those caused by a line that fails to properly connect to another line or to itself. Sorting P, Q, R, S into these two families first makes the matching much easier.

Step 2: Duplicated/misaligned boundary family (sliver polygons).
When the same physical boundary is captured twice with a small positional mismatch, the thin strip of area enclosed between the two near-duplicate lines is a sliver polygon. This is visually a tiny graphic polygon, so (P) Tiny graphic polygons matches (1) Sliver polygon.

Step 3: Unconnected-end family (dangles).
A dangle is a node with only one line attached. This happens in two situations here: first, (R) Overshoot/undershoot, where a line is digitized either too far past, or not far enough to reach, the node it should connect to, leaving a free end; second, (Q) Open polygons, where the polygon's boundary is not snapped into a closed loop, so the last digitized point never connects back to the first, again leaving a free end. Both (Q) and (R) therefore match (2) Dangle.

Step 4: Self-crossing family (weird polygons).
(S) Polygons with inadmissible loops means the boundary line crosses itself somewhere along its path, producing a self-intersecting, bowtie-like shape instead of a simple non-crossing loop. Such an abnormal shape is called a weird polygon, so (S) matches (3) Weird polygon.

Step 5: Final match and check against choices.
Combining all four pairs gives P-1, Q-2, R-2, S-3. Checking the four given options, only the first option lists exactly this combination, the others misassign either P or Q to the wrong error type.
\[ \boxed{\text{P-1; Q-2; R-2; S-3}} \]
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