Step 1: Track a side feature instead of the main pipe.
Let the vector \( \vec{u} = (1, 0, 0) \) represent the direction of a side handle that initially points along the positive x-axis.
Step 2: Apply the 180 degree rotation about the x-axis.
A rotation about the x-axis does not change the x-coordinate, so \( \vec{u} \) stays at \( (1, 0, 0) \).
Step 3: Apply the 90 degree clockwise rotation about the y-axis.
This rotation sends \( (x, y, z) \) to \( (z, y, -x) \), so \( \vec{u} \) becomes \( (0, 0, -1) \).
Step 4: Apply the 90 degree anticlockwise rotation about the z-axis.
This rotation sends \( (x, y, z) \) to \( (-y, x, z) \), so \( \vec{u} \) stays at \( (0, 0, -1) \), since its x and y components are both zero.
Step 5: Read off the final direction.
The handle that started along the positive x-axis now points along the negative z-axis, downward, which matches how the corresponding feature sits in the option where the object has been flipped and turned to lie in that final pose.
\[ \vec{u}_{\text{final}} = (0, 0, -1) \]
This is consistent with the object's final pose shown in Option B.