Another way to explain a projectile and what shapes its trajectory is to trace the object's path through the distinct phases of its flight.
Definition: A projectile is any object, a shot, javelin, ball, or a human body during a jump, that is launched into the air and, once released, moves solely under the influence of gravity and air resistance, without any further push from the athlete. Its curved flight path is called the trajectory.
Launch phase: The trajectory's overall shape is set the instant the object leaves the athlete's hand, foot, or body. The angle and speed given at this moment, along with how high above the ground the release point is, essentially fix how far and how high the object will eventually travel.
Ascent phase: As the object rises, gravity continuously slows its upward motion while air resistance works against its forward motion too, so the object is decelerating on both axes even as it appears to glide.
Peak phase: At the highest point of the path, the object's vertical motion momentarily stops before gravity takes over completely and pulls it back down, marking the midpoint of a symmetric-looking (though air resistance makes it slightly asymmetric) parabolic path.
Descent and landing: Gravity accelerates the object back toward the ground, while any spin imparted at launch, such as the Magnus effect on a spinning ball, can curve or dip the path further, changing exactly where and how the object lands compared to a spin-free flight.
Following the object through launch, ascent, peak, and descent makes clear that its trajectory is governed throughout by the angle, speed, and height set at release, and continuously reshaped in flight by gravity, air resistance, and spin.